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I REALLY love this! The seamless way you can really feel your progression makes the game feel extremely addictive, and the relatively low consequence for death adds a chill-factor that is really uncommon for the genre. I really, really hope you flesh this out because I can see myself coming back to it again and again for quick, casual, mindless soulstealing.

If you do, I have two suggestions. First, controller support. Survivor games always feel so much better with one, and it's a lot more comfy than WASD. I ended up mapping the controls through Steam and it felt great.

Second is a spoiler for the last wave, so if any others care, skip to the next paragraph. ||Since the final boss can end your run and force you to start from zero, some kind of meta progression would make losing to the boss at least a little less frustrating. If you intend to keep the scope about this length, the meta progression can be entirely based around fighting cursed weapons directly, leaving the rest to the normal leveling progression. If the scope broadens, there are plenty of ways to expand that out. But as it stands, you're currently incentivized to guess how long you have before the boss comes and die at the last possible moment beforehand, because if you happen to get lucky and cruise through the basic enemies with some good upgrades early on, you might end up still VASTLY underprepared and you get punished hard. Alternatively, an approximate time warning before the boss arrives would help a lot, allowing for those that want to level more to die before getting run ended.||

Spoiler end! All in all, very impressive, and I look forward to seeing how you flesh this out and whatever comes next from you!

Sol, words cannot express how I feel upon completing your game. I started the game as any other, a fellow artist looking to support his kin. But upon completion, I found something unexpected...I found you. Your beautiful mind displayed before me like a field of gardenias on a stunning summer day. Like Icarus, I flew too close to the sun. Too close, to you...Sol. Now, I cannot extinguish the flame that you have imparted onto my heart. I cannot fathom an existence without you by my side. Please, my beautifully minded songbird. Send forth for me, and I shall arrive before you, betrothed and ready to spend eternity by your side.

Thank you kind stranger 

I dig it. This is an impressive time waster for being made in only a few days over a gamejam. I wish the healthbar contrasted a little more from the background to pop more, might be my eyes but it got hard to see at timmes. Bookmarked for whenever I need to kill a few minutes, thanks for sharing this. 

This is an incredible game to play, how you made this in 14 days is beyond me, I'm not sure how to die yet in the game but still great job. i played for 20 min and even shared it with my friend on discord. i hope to one day be able to achieve this level of quality in my games


Hi! Just a quick explanation. 

After adding a devlog to attribute a code asset I used, the update time in information changed. Already notified the judges about that.

As you can see the game files haven't been changed since the initial realease. 

That's all. Thank you for enjoying the game!

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For 14 days of gamedev this game is nearly perfect, good job!!! <3

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Such a fun play
I usually get quite anxious and panicky in survivor-likes but this one was really enjoyable. From the graphics, really loved the goblins and the colours of the floor gave it a lively feeling, to the music being relaxing instead of tension inducing.Really nice game, good job

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Thanks a lot for playing! Glad to hear you liked it ^^

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Figuring out how the whirlwind worked really made the game a ton more enjoyable! xD 

Overall, just what I'd expect from a survivors-like, hella addicting, you executed the undying/soul-stealing mechanic really well buddo! <3

Couldn't get to the end myself (Don't even know if there is one),if there is an end, I wonder if putting a timer or indicator for it would help.... 


Overall, great game amigo! :] Keep it up!

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Thanks for playing and I am glad you enjoyed it!

I initialy thought about wave counter, but decided against it. I wanted the death of the wielder to be something "not stressful", and thought that if player would see the numbers reset with every death, they might get frustrated 

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Honestly, good shout, it ensured I didn't get stressed during play, and then it continued to fuel my addiction xD!

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This is a wonderfully made unique game. 

The streams were awesome too! 

I can't believe we finally get to play this

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Thanks Joshua ^^