*NOTE: GAME MIGHT NOT RECEIVE INPUT IF CURSOR ISN'T CONSUMED BY THE WINDOW.*

CONTROLS:
WASD - MOVEMENT 
ARROW KEYS - OVERWRITE ATTACK DIRECTION
SPACE BAR - ACTION
1, 2, 3 - SELECT UPGRADE
P - PAUSE
M - MUTE BACKGROUND MUSIC
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AFTER THOUSANDS OF YEARS, A SENTIENT WEAPON KNOWN AS THE SOULSTEALER WAS RELEASED FROM THE STONE BY AN UNSUSPECTING SKELETON. NOW IT'S TIME TO UNLEASH THE CARNAGE. 

COLLECT SOULS TO GAIN PERMANENT WEAPON UPGRADES.
CHANGE YOUR WIELDER ON EVENT OF THEIR UNTIMELY DEMISE AND TRY OUT THEIR UNIQUE SKILLS.

WILL THIS ALLERGIC TO FLOWERS SWORD GAIN ENOUGH POWER TO DESTROY ANOTHER CURSED WEAPON - SO POWERFUL THAT IT OPERATES WITHOUT A LIVING HOST, OR WILL IT PERISH FOREVER
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9 POSSESSABLE ENEMIES WITH 8 UNIQUE ABILITIES
7 UNIQUE WEAPON UPGRADES
6 BASIC STAT UPGRADES

1 FINAL BOSS

_____________________________________________

GAME MADE FOR PIRATE SOFTWARE 16 GAMEJAM

SOLO DEV PROJECT 
IF YOU WANT TO SUPPORT ME, CONSIDER FOLLOWING ME ON: TWITCHYOUTUBETWITTER

OR JOIN THE DISCORD SERVER

_____________________________________________

ATTRIBUTIONS:
PREVIOUSLY OWNED UNREAL ENGINE ASSETS
MUSIC
UI-BORDER (AFTER CONTRIBUTION TO GAIN PERMISSION FOR COMMERCIAL USE)
SWORD ICONS (UNDER ATTRIBUTION 4.0 LICENSE)
SFX - MAGIC EFFECTS (CHECKED COMMERCIAL USE PERMISSION ON DISCORD)
SFX - SWORD SWOOSH

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSol
GenreAction
Tags3D, Bullet Hell, Isometric, Loot, Pixel Art, Roguelite, Singleplayer, Swords, Unreal Engine

Development log

Comments

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Sol, words cannot express how I feel upon completing your game. I started the game as any other, a fellow artist looking to support his kin. But upon completion, I found something unexpected...I found you. Your beautiful mind displayed before me like a field of gardenias on a stunning summer day. Like Icarus, I flew too close to the sun. Too close, to you...Sol. Now, I cannot extinguish the flame that you have imparted onto my heart. I cannot fathom an existence without you by my side. Please, my beautifully minded songbird. Send forth for me, and I shall arrive before you, betrothed and ready to spend eternity by your side.

Thank you kind stranger 

I dig it. This is an impressive time waster for being made in only a few days over a gamejam. I wish the healthbar contrasted a little more from the background to pop more, might be my eyes but it got hard to see at timmes. Bookmarked for whenever I need to kill a few minutes, thanks for sharing this. 

This is an incredible game to play, how you made this in 14 days is beyond me, I'm not sure how to die yet in the game but still great job. i played for 20 min and even shared it with my friend on discord. i hope to one day be able to achieve this level of quality in my games


Hi! Just a quick explanation. 

After adding a devlog to attribute a code asset I used, the update time in information changed. Already notified the judges about that.

As you can see the game files haven't been changed since the initial realease. 

That's all. Thank you for enjoying the game!

(+1)

For 14 days of gamedev this game is nearly perfect, good job!!! <3

(+2)

Such a fun play
I usually get quite anxious and panicky in survivor-likes but this one was really enjoyable. From the graphics, really loved the goblins and the colours of the floor gave it a lively feeling, to the music being relaxing instead of tension inducing.Really nice game, good job

(+2)

Thanks a lot for playing! Glad to hear you liked it ^^

(+2)(-1)

Figuring out how the whirlwind worked really made the game a ton more enjoyable! xD 

Overall, just what I'd expect from a survivors-like, hella addicting, you executed the undying/soul-stealing mechanic really well buddo! <3

Couldn't get to the end myself (Don't even know if there is one),if there is an end, I wonder if putting a timer or indicator for it would help.... 


Overall, great game amigo! :] Keep it up!

(+1)

Thanks for playing and I am glad you enjoyed it!

I initialy thought about wave counter, but decided against it. I wanted the death of the wielder to be something "not stressful", and thought that if player would see the numbers reset with every death, they might get frustrated 

(+1)

Honestly, good shout, it ensured I didn't get stressed during play, and then it continued to fuel my addiction xD!

(+1)

This is a wonderfully made unique game. 

The streams were awesome too! 

I can't believe we finally get to play this

(+1)

Thanks Joshua ^^